Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
Section 1: Introduction to Roblox Development
Section 2: Programming in Roblox
Section 3: The Logistics of Game Production

Chapter 7: The Three Ms

Through the previous chapters, you have learned how to program in Lua and create engaging Roblox games. With the skills you have, you can create a game around virtually any vision that comes to mind. However, it is one thing to create a game of your own, but to find success with it you need to follow a set of steps to optimize your game's performance.

The main performance categories for a game typically rely on three alliterative factors, those being Mechanics, Monetization, and Marketing—or, as I have coined them, The Three Ms. This chapter will focus on introducing you to the best practices to follow regarding these three groups, to ensure that your game is as enjoyable as possible for players, your earnings are maximized without intruding on the user experience, and your game captures and retains the largest audience possible.

In this chapter, we're going to cover the following main topics:

  • Mechanics
  • Monetization
  • Marketing...