Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
Section 1: Introduction to Roblox Development
Section 2: Programming in Roblox
Section 3: The Logistics of Game Production

Learning functions and events

In programming, a function is a repeatably callable code block, typically designed to accomplish a single task. Functions are important for abbreviating common jobs being done and help reduce the amount of redundancy within your programs. In this section, you will learn different ways to format functions, as well as when you should be using them.

Functions in programming

We primarily use functions to define code that can be easily referenced and executed repeatedly. For the sake of terminology, many programming languages distinguish functions from procedures or subroutines; the difference here is that a function executes code to compute some data that is returned, whereas a procedure simply accomplishes a task without returning a value to where it was called. The following function has been designed to create a new table and fill it with fruits, vegetables, or a non-produce item based on a randomly generated value. See that the function is locally...