Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

Creating weapons

You cannot have a Battle Royale game without having weapons. In this section, you will learn how to make a comprehensive and secure gun system that makes use of raycasting for hit detection.

To begin making the weapon system, start by adding a new module to the ServerHandler script, named Weapons. In this module, we will include the necessary services, variables, and other needed references. As you can see with the hitRemote and replicateRemote variables, we will need two RemoteEvent instances parented to ReplicatedStorage, named Hit and Replicate respectively. These will be used so that the client and server can communicate with each other when necessary. Implement the following code block into your new module:

local playerService = game:GetService("Players")
local replicatedStorage =    game:GetService("ReplicatedStorage")
local hitRemote = replicatedStorage.Hit
local replicateRemote = replicatedStorage.Replicate
local...