Making Obby stages
Now we get to the most important part of developing an Obby: designing your stages! While building and designing your stages is up to you, this section will guide you on how to program various mechanics that can be implemented into your stages to make your game engaging and profitable.
Let's begin by creating part behaviors.
Creating part behaviors
Once again, the modularization of this system will be critical. Many new programmers who do not take advantage of modules attempt to use individual scripts to manipulate what is sometimes hundreds of parts. This almost immediately leads to headaches if any changes to these scripts need to be made as the code will need to be changed everywhere.
By using a module, the code affecting these parts is isolated to a single location and can be edited easily. Our new module, which should be titled PartFunctions
, will only need to define a few services or modules since we are primarily working with methods from...