Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
Section 1: Introduction to Roblox Development
Section 2: Programming in Roblox
Section 3: The Logistics of Game Production

Declaring and using loops

Loops are valuable components when it comes to programming, especially when working with sets of data. It would, of course, be quite unrealistic to expect a programmer to index and assign all one thousand elements of a hypothetical table to variables in order to perform some sort of operation. To accomplish behaviors like this, loops are key. These loops function by jumping back to the beginning of their code block if a condition is still met, executing until they reach their terminating case.

For loops

for loops are a type of loop that are primarily used for iterating over datasets. In Lua, those datasets are typically related to tables or numbers. In Lua, there are two types of for loops: numeric for loops and generic for loops. The primary difference between these is what determines how they are executed. For numeric for loops, a variable is assigned to a defined start value, end value, and optionally an increment value; if the increment is not included...