Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
Section 1: Introduction to Roblox Development
Section 2: Programming in Roblox
Section 3: The Logistics of Game Production

Spawning loot

As in most Battle Royale games, players will start off with a mediocre starting weapon and then begin looting around the map for better weapons. In this section, we will be creating a system that spawns weapons around the map for players to find and use. Keep in mind that for this system, you should have several weapons designed using the weapon system we made previously; the more weapons there are to find, the more players will continue to look for them.

To start this system, add a new module titled Loot to the ServerHandler script. In this module, add the following code, which defines the services and other references we will need, as well as making the spawn parts hidden, anchored, and made so that you cannot collide with them. As you may see, we will need a new Folder called LootSpawns that will contain Parts that weapons will spawn on. By default, weapon models will spawn one stud above the position of the Part itself, so keep this in mind when placing them unless...