Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
Section 1: Introduction to Roblox Development
Section 2: Programming in Roblox
Section 3: The Logistics of Game Production

Setting up the backend

As when creating the Obby, the backend of the game should be created to be modular. Similar to before, we will be creating a main server-sided script called ServerHandler, which all server modules will be under. So, you do not need to refer back to the previous chapter, as the code that should be in the ServerHandler script is included here:

for _, module in pairs(script:GetChildren()) do
    local loadMod = coroutine.create(function()

Moving forward, we will be introducing the modules that should be added to the ServerHandler script to create the main functionalities of the game. As with the previous chapter, you are encouraged to test each system you make, assuming the said system is not dependent on one you haven't yet made. Testing throughout the development process not only ensures...