Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
1
Section 1: Introduction to Roblox Development
4
Section 2: Programming in Roblox
9
Section 3: The Logistics of Game Production

What this book covers

Chapter 1, Welcome to Roblox Development, focuses on introducing you to the basic concepts of Roblox development, including getting to know the types of development opportunities that exist, how to make money from games, and what to expect based on earlier projects.

Chapter 2, Know Your Work Environment, teaches you how to use Roblox Studio. It covers basic controls such as movement and camera manipulation, interacting with instances in the Workspace, using free assets, and changing game information.

Chapter 3, Introduction to Roblox Lua, does not assume any prior programming experience. You will learn how to program in Roblox Lua, from print("Hello world") to many other universal programming constructs.

Chapter 4, Roblox Programming Scenarios, focuses on Roblox-specific programming scenarios that those with general programming knowledge would still be unfamiliar with.

Chapter 5, Creating an Obby, is where you will learn how to apply what you've learned to make a simple but neat and playable game. The game type will be an Obby game, and to make it, you will need to utilize variables, events, functions, and properties.

Chapter 6, Creating a Battle Royale Game, will use everything that you have learned to make a Battle Royale-style game. This will require you to use all that you have learned in the book while learning new skills in security and organization. By the end of this chapter, you should feel confident in producing your own games from scratch.

Chapter 7, The Three Ms, is the most comprehensive part of the book that focuses on things outside of programming. This chapter will focus on expanding your skills to make you more than just a programmer and help you market yourself, in addition to optimizing the performance of your games through the three Ms: Mechanics, Monetization, and Marketing.