Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
Section 1: Introduction to Roblox Development
Section 2: Programming in Roblox
Section 3: The Logistics of Game Production

Setting up the frontend

Your game is now functionally complete with monetization implemented. The frontend of a project refers to the part of the game that players see and interact with the most. The following steps are to beautify your stages, make your Obby come to life with effects and movement, and provide visual and auditory indicators to the client to let them know when something has occurred.

Let's start by seeing how to create effects for your Obby.

Creating effects

When creating effects, you want to mostly be operating on the client. This is because we want most of these effects to only appear locally for the sake of performance and to negate replication, meaning that if you want a sound to play when you collect a coin, you should be the only one hearing that sound.

To do this, you should create a new script under StarterPlayerScripts titled LocalHandler that contains the same code as the ServerHandler script. The structure of systems going forward will be...