Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
Section 1: Introduction to Roblox Development
Section 2: Programming in Roblox
Section 3: The Logistics of Game Production


The first M we will cover is mechanics. The mechanics of games on Roblox, or any platform for that matter, can vary widely. Some popular themes on Roblox include simulators, Roleplay (RP) games, tycoons, and minigames. The shared characteristic between these games regarding mechanics can be simplified down to repeated reward, social interaction, or both.

In this section, we will break down the mechanics of these commonly occurring game themes and identify what makes them successful so that you can potentially integrate those ideas into entire genres of your own creation.


For games such as simulators, users start off with very mediocre tools, weapons, or abilities. Over time, as users perform some simple task—often as simple as clicking their mouse—they gain stats, which can be converted to a currency that is used to purchase better items in the game. This allows players at the beginning of the game to make progress more quickly. Of course...