Book Image

Coding Roblox Games Made Easy

By : Zander Brumbaugh
Book Image

Coding Roblox Games Made Easy

By: Zander Brumbaugh

Overview of this book

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.
Table of Contents (12 chapters)
Section 1: Introduction to Roblox Development
Section 2: Programming in Roblox
Section 3: The Logistics of Game Production

Working with physics

Depending on whether you are working as a frontend or backend programmer for a project, essentially meaning you're working with the code infrastructure or with what players see, respectively, working with physics may be something you do on a daily basis. While physics directly correlate with math and a backend programmer may work with CFrames and math much more intensely, a frontend programmer needs to work with physical forces in the Workspace. There are several ways to do this; that is, with properties, constraints, or body movers.


The Constraint base class consists of instances that can be utilized to create different physical behaviors within your games. Most constraints require Attachment instances in order to work. These Attachments must be parented to a BasePart instance and serve mainly as a single point in a space that constraints can reference.

To make the process of setting up constraints easier, you can use the Constraints...