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  • Book Overview & Buying Sculpting the Blender Way
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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Chapter 10: Rendering Sculptures for Your Portfolio

We've worked hard to learn many interesting sculpting tools, tips, and techniques, and now we've got some awesome sculptures to show off in our portfolios! But before we upload any images of our artwork for the world to see, we should make sure that our sculptures can be seen in the best light – literally! We should add lights to the scene and set up materials for the sculptures so that they look amazing! Once we have our lights in place, we can render the artwork.

Rendering is what our computers do to calculate the appearance of 3D objects in the scene. Rendering can be done with varying quality, depending on our needs. Technically, our computers are always rendering our sculptures into the 3D Viewport. Viewport rendering is usually done with relatively low-quality settings so that our computers' processing power can be dedicated to the sculpting tools instead of the rendering process.

We learned a little...

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