Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Using masks to add the neck and ears

There are a few utilities that we have at our disposal that can make sculpting easier; one of these utilities is a mask. A mask can be applied to parts of a sculpture to prevent our brushstrokes from affecting the masked area. This is just like using masking tape in traditional painting or using a mask layer in digital painting software.

The simplest way to apply a mask is by using the Mask brush. Instead of pushing polygons around like a regular brush, the Mask brush allows us to paint a mask onto the surface of the sculpture. This will be helpful for creating the ears and the neck of our character.

Getting ready

We will be adding ears and a neck to the head model that we started in the Creating large forms of the head with the Grab brush section of this chapter. If you would rather start this section using our example, download and open the simpleCharacterHead_02_Start.blend file here: