Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Preparing a shirt mesh for a cloth simulation

Throughout this chapter, we've explored several features for creating a shirt; we used mask extractions, the Cloth brush, and the Cloth Filter. But there is another way to create clothing for our characters that can produce more natural cloth-like results. We can use a cloth simulation to wrap clothing around our sculptures.

A cloth simulation is a technique that predates the Cloth brush and the Cloth Filter. Fundamentally, it's a similar idea – the computer uses a set of parameters to apply physics to a mesh so that it behaves like cloth. There are several benefits to simulating cloth: we can specify edges that will be sewn together, we can make the simulation collide with the surface of the sculpture, and we can run the simulation across the entire mesh at once.

In this section, we will learn how to prepare a mesh so that it is compatible with a cloth simulation.

Getting ready

For this section, we have provided...