Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow

So far, in this book, we have learned how to create the larger forms of a model. However, we haven't had a chance to make any highly detailed sculptures yet. In this chapter, we'll learn about the appropriate workflow for creating highly detailed sculptures.

Before we can create detailed sculptures, we require a high-quality base mesh. We learned about all sorts of interesting techniques regarding how to create a base mesh in Chapter 4, How to Make a Base Mesh for a 3D Sculpture. Additionally, we learned how to use the Voxel Remesher to create a base mesh with our sculpting tools.

However, many of these base mesh creation techniques lack one major thing: a good topology for high-resolution sculpting. We will begin this chapter by learning about topology – in particular, what makes a topology good or bad for sculpting? Also, we'll learn how to use Blender's automatic QuadriFlow...