Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Chapter 8: Making Accessories and Clothing

We can't have our characters running around naked! Creating clothing and accessories for our characters is a great way to make them look more interesting. There are many ways to create accessories for our sculptures; some rely on the use of sculpting brushes, while others are best achieved with traditional modeling techniques.

In this chapter, we will explore a mixture of techniques to create several types of accessories, including a hat, earrings, and several methods for making shirts and cloth.

The main topics in this chapter are as follows:

  • Making earrings
  • Using Mask Extract to make a shirt
  • Using the Cloth brush to add wrinkles to the shirt
  • Using the Cloth Filter to create a collar for the shirt
  • Preparing a shirt mesh for a cloth simulation
  • Simulating cloth to wrap a shirt around a character
  • Sculpting a hat with Radial Symmetry