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  • Book Overview & Buying Unity 2022 Mobile Game Development
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Unity 2022 Mobile Game Development

Unity 2022 Mobile Game Development - Third Edition

By : John P. Doran
5 (10)
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Unity 2022 Mobile Game Development

Unity 2022 Mobile Game Development

5 (10)
By: John P. Doran

Overview of this book

Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
Table of Contents (21 chapters)
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1
Part 1: Gameplay/Development Setup
4
Part 2: Mobile-Specific Features
11
Part 3: Game Feel/Polish

Adding particle effects

Typically used for effects that are natural or organic, such as fire, smoke, and sparks, particle systems create objects that are designed to be as low cost as possible, called particles. Due to this, we can spawn many of the particles at once with a minimal performance cost. One of the easiest types of particle systems to create is a trail to follow our player, so let’s add one of those now using the following steps:

  1. Select Player in the Hierarchy window, and then right-click and select Effects | Particle System.

This will make this system a child of the player, which will be good for what we are going to do.

  1. In the Particle System component, change Start Speed to 0 and Simulation Space to World. Then, change Start Color to a color that stands out, such as purple.
  2. Open up the Shape section by clicking on it. Change Shape to Sphere and set Radius to 0 (it will automatically change to 0.0001).

This is a step in the right...

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Unity 2022 Mobile Game Development
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