Book Image

Unity 2022 Mobile Game Development - Third Edition

By : John P. Doran
Book Image

Unity 2022 Mobile Game Development - Third Edition

By: John P. Doran

Overview of this book

Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
Table of Contents (21 chapters)
1
Part 1: Gameplay/Development Setup
4
Part 2: Mobile-Specific Features
11
Part 3: Game Feel/Polish

Summary

We now have our game running on Android and iOS devices, and we have learned the steps we’ll need to take each time we want to deploy our games on these devices.

While I will not be writing about exporting to both kinds of devices again until we get to Chapter 13, Building a Release Copy of Our Game, it’s a good idea for you to see how the changes that we will make will work with both platforms and keep testing on each platform to make sure that your project works correctly and at a frame rate that you are okay with.

This is especially important to note, as running the project on your PC via the editor or an emulator will not always accurately represent how the game will run on a different device. As a result, you may find that certain aspects of your game that run fine on your mobile device will cause your computer to be choppy instead. The thing is, you won’t know unless you are always checking the games on devices, so I highly advise that you do...