Book Image

Unity 2022 Mobile Game Development - Third Edition

By : John P. Doran
Book Image

Unity 2022 Mobile Game Development - Third Edition

By: John P. Doran

Overview of this book

Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
Table of Contents (21 chapters)
1
Part 1: Gameplay/Development Setup
4
Part 2: Mobile-Specific Features
11
Part 3: Game Feel/Polish

Customizing notifications

Unity includes some default visuals to be used with notifications, but generally, replacing the content with our own will help our game stand out and be more visually appealing to players. In order to have custom icons for Android notifications, you are required to have a small icon with at least 48 x 48 pixels, and have only white pixels with a transparent backdrop. The large icon must be at least 192 x 192 and can have whatever colors we’d like. You can create images of your own, or use the images named Hi-ResIcon.png and Small-ResIcon.png provided in the example code for this book in the Chapter 08\Assets\Sprites folder of the GitHub repository. Follow the steps given here for customization:

  1. From the Project window, select the images you are planning to use for the small and large icons.
  2. With the images selected, go to the Inspector window and check the Alpha Is Transparency property.
  3. Finally, open up the Advanced options and check...