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  • Book Overview & Buying Unity 2022 Mobile Game Development
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Unity 2022 Mobile Game Development

Unity 2022 Mobile Game Development - Third Edition

By : John P. Doran
5 (10)
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Unity 2022 Mobile Game Development

Unity 2022 Mobile Game Development

5 (10)
By: John P. Doran

Overview of this book

Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
Table of Contents (21 chapters)
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1
Part 1: Gameplay/Development Setup
4
Part 2: Mobile-Specific Features
11
Part 3: Game Feel/Polish

Adding a pause menu

When playing games, especially mobile games, there may come a time when you need to stop playing them at any moment. Having a pause menu will allow our players the convenience of deciding when they want to stop the game in its current state and resume it at a time that is convenient for them. This will also allow us to dive into some additional concepts in using Unity’s UI system, so with that in mind, let’s start building one:

  1. Open up the Gameplay scene by going to the Project window, opening the Assets/Scenes folder, and double-clicking on Gameplay, saving the MainMenu level if you didn’t do so already:
Figure 4.30 – Opening the Gameplay scene

Figure 4.30 – Opening the Gameplay scene

Before we worry about how we are going to open our pause menu, let’s go ahead and create the pause menu that we’ll be opening first.

  1. The first thing we’ll do is dim our screen when we enter the pause menu. An easy way to do...
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Unity 2022 Mobile Game Development
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