Book Image

Unity 2022 Mobile Game Development - Third Edition

By : John P. Doran
Book Image

Unity 2022 Mobile Game Development - Third Edition

By: John P. Doran

Overview of this book

Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
Table of Contents (21 chapters)
1
Part 1: Gameplay/Development Setup
4
Part 2: Mobile-Specific Features
11
Part 3: Game Feel/Polish

Adding a pause screen button

While many mobile games do support controllers through Bluetooth, most, if not all, of them allow the users to control the game via just the device. Increasingly, many mobile games will include on-screen buttons or analog sticks that players can use to control their avatars. In this section, we will see just how we can implement that if we wish.

To start off, let’s build a pause menu button:

  1. Since we are going to be creating multiple types of on-screen controls, let’s create a panel to hold them all. From the Hierarchy view, right-click on the Canvas object and select UI | Panel. Rename the object to On Screen Controls. From the Inspector view, remove or disable the Image component, as we don’t need to see the image.

For this version of our controls, we will be using some 2D sprites to make it easier to tell what the various UI elements are. The sprites are included in the example code for this book if you’d...