Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Investigating the Shooter Game’s Generated Project and C++ Code

Game developers choose to use game engines because they provide toolsets that help accelerate developer workflows. In Unreal Engine, what C++ scripting does is to program based on Unreal Engine’s predefined classes and APIs. Therefore, the best way to start learning about and understanding Unreal Engine C++ scripting is to review an engine-generated project.

By investigating the project structure and the source code, you will obtain not only an overall view of the C++ project’s structure but also the most used engine programming APIs. Based on the knowledge you just gained and the MyShooter C++ project created in Chapter 1, we will go through the following topics in this chapter:

  • Understanding the MyShooter C++ project structure
  • Understanding the game program structure
  • Getting familiar with the source code
  • Launching Unreal Editor and opening the game project in Visual Studio
  • ...