Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Part 1 – Getting Started with Unreal C++ Scripting

In this part, the primary focus will be on providing an introduction to the basics of C++ programming, specifically for game development with Unreal Engine. You will gain knowledge on creating a C++ game project in Unreal, as well as utilizing MS Visual Studio to access and modify the game’s source code. Moreover, essential concepts of C++ and object-oriented programming, along with their syntax, will be introduced. Building upon this foundation, we will examine the generated source code to conduct an initial investigation into the game project.

This part contains the following chapters:

  • Chapter 1, Creating Your First Unreal C++ Game
  • Chapter 2, Editing C++ Code in Visual Studio
  • Chapter 3, Learning C++ and Object-Oriented Programming
  • Chapter 4, Investigating the Shooter Game’s Generated Project and C++ Code
...