Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Using post-processing effects

One of the ways that we can improve the visual quality of our game with little effort is by using post-processing effects (previously called Image Effects). Post-processing is the process of applying filters and other effects to what the camera will draw (the image buffer) before it is displayed on screen.

Unity includes a number of effects in its freely available post-processing stack, so let's go ahead and add it using the following steps:

  1. Open up the Package Manager again by going to Window | Package Manager. From there, go to the Packages dropdown from the top left and set it to Unity Registry. Afterward, scroll down until you see the Post Processing option and select it:
  1. Once selected, click on the Install button and wait for it to complete.
  1. Switch to the Scene window, and then, from the Hierarchy window, select our Main Camera object and select Add Component in the Inspector window and type in Post Process. Then move your mouse over the Post...