Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Summary

Throughout this chapter, you have learned how to utilize Unity's AR toolsets to augment reality by adding artificial computer-generated objects into the real world. This new and growing technology is still being developed and the skills gained from working in it will likely grow in importance in the future as things such as Virtual Reality (VR), Mixed Reality (MR), and other forms of Extended Reality (XR) become more and more commonplace.

In this chapter, you learned how to install ARKit for iOS, ARCore for Android, and AR Foundation for a multiplatform AR solution. Once installed, you learned how to set the platform settings for both iOS and Android AR development. Afterward, we did the basic setup to have Unity use its AR tools to allow users to add a simple mesh to the environment. We then built upon that to detect surfaces within the real world using the AR Plane Manager and learned how to visualize it by using the AR Default Plane object. We then learned how to interact...