Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Setting up Unity Ads

Unity Ads is a video ad network for iOS and Android that can monetize your existing player base by showing ads. Unity Ads offers video ads that can be shown as either rewarded or non-rewarded placements. As the name suggests, rewarded ads will give the users a reward or incentive that will help them while playing the game. Before we can enable Unity Ads, we must first enable Unity's Services suite. To activate Unity Services, you have to link your project to a Unity Services Project ID, which is how Unity can tell the difference between the different projects you are creating, so let's see how to do that:

  1. Open the Services window by going to Window | General | Services, pressing Ctrl + O, or by clicking on the button that has a cloud on it in the toolbar on the right-hand side:
  1. At the top left, you'll see a button that says General Settings. Click on it and a new window will pop up and you should see something similar to the following:

Assuming...