Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Opt-in advertisements with rewards

According to AdColony, the most recommended form of mobile game ads by 58% of mobile developers is the rewarded video ad. By that, we're referring to making ads an opt-in experience where players choose to see an ad and receive some kind of bonus in return. That way, users feel it's a choice for them whether or not to watch the ad, and they feel more compelled to watch it because they will get something out of it.

Rewarded ad placements typically yield higher effective Cost Per 1000 Impressions (eCPMs) since they offer more engagement from users by allowing them to opt in before watching an ad in exchange for some in-game reward.

If you're interested in learning more about why reward ads are recommended, check out https://www.adcolony.com/blog/2016/04/26/the-top-ads-recommended-by-mobile-game-developers/.

In our game, we could add the choice of restarting the game or seeing an ad to continue the game. This means that we will need to create...