Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Sharing high scores via Twitter

Twitter is an online news and social networking service where users post and interact with each other through messages that they call tweets, which are limited to 280 characters. Many indie game developers use Twitter as a way to attract others to play their games.

Twitter is a great option to start off with because we can add it very easily to our project by simply opening a specific URL. Let's look at the steps to do just that:

  1. Open the PauseScreenBehaviour script. Once inside, we will add the following code inside the PlayerScreenBehaviour class:
#region Share Score via Twitter 

/// <summary>
/// Web address in order to create a tweet
/// </summary>
private const string tweetTextAddress =
"http://twitter.com/intent/tweet?text=";

/// <summary>
/// Where we want players to visit
/// </summary>
private string appStoreLink = "http://johnpdoran.com/";

[Tooltip("Reference to the player for the score&quot...