Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Adding a button to restore purchases

On platforms that support it (Google Play and Universal Windows Applications, most notably), if you purchase something, uninstall, and then reinstall a game using Unity IAP, it automatically restores any products the user owns during the first initialization following reinstallation.

For those on iOS, users must have the ability to restore their purchases via a button due to Apple requiring them to reauthenticate their password before it happens. Not doing so will prevent our game from being accepted on the iOS App Store, so it's a good idea to include this functionality if we wish to deploy there. Let's look at the steps to do just that:

  1. Go to the Hierarchy window and select the Remove Ads Button object. Once selected, duplicate it by pressing Ctrl + D.
  2. Change the duplicate's name by selecting it and changing its name to Restore Button in the Inspector window.
  3. From the Hierarchy window, open up the Text object and change the text to...