Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Customizing notifications

Unity includes some default visuals to be used with notifications, but generally, replacing the content with our own will help our game stand out and be more visually appealing to players. In order to have custom icons for Android notifications, you are required to have a small icon with at least 48 x 48 pixels and have only white pixels with a transparent backdrop. The large icon must be at least 192 x 192 and can have whatever colors we'd like. You can create images of your own, or use the images named Hi-ResIcon.png and Small-ResIcon.png provided in the Example Code for this book in the Chapter 08\Assets\ folder of the GitHub repository. Follow the steps given here for customization:

  1. From the Project window, select the images you are planning to use for the small and large icons.
  2. With the images selected, go to the Inspector window and open up the Advanced options.
  3. Finally, check the Read/Write Enabled and Alpha Is Transparency properties. Click on the...