Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Basic setup

Since the player can be anywhere when the game starts, we can't use a camera in the traditional sense so we will start by removing the original one. Follow the steps given here:

  1. From the Hierarchy panel, select the Main Camera object and delete it by right-clicking and selecting Delete or pressing the Delete key.

There are two key objects that we will need to create before we can start implementing our own features, an AR Session and an AR Session Origin.

  1. Right-click in the Hierarchy panel and select XR | AR Session:

The AR Session is what controls the life cycle of any AR experience, which allows us to enable or disable AR features depending on the platform we are working on.

The AR Session is also responsible for telling you where your particular device supports AR. For information on handling this, check out https://docs.unity3d.com/Packages/[email protected]/manual/index.html#checking-for-device-support.
  1. Create an AR Session Origin by right-clicking...