Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Using mouse input

Before we dive into mobile-only solutions, I do want to point out that it is possible to write inputs that work on both mobile and PC, namely using mouse controls. Mobile devices support using mouse clicks as taps on the screen, with the position of the tap/click being the location where the finger has been pressed. This form of input provides just the position where the touch happened and that it happened; it doesn't give you all of the features that the mobile-only options do. We will be discussing all of the features you get using mobile-specific input later on in this chapter, but I think it's important to note how to have click events on the desktop as well. I personally use the desktop often for ease of testing on both the PC and on my device, so I don't have to deploy to a mobile device to test every single change made in the project.

The following steps show how to use the desktop-based mouse click events for movement of the player:

  1. Inside Unity...