Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Putting your game on the Apple iOS App Store

Just like the Google Play store, there is an additional fee to put your game on the App Store. Unlike the Google Play store, the fee is $99 plus tax every year. However, a lot of people believe that having their titles on iOS devices is worth the extra cost. In this section, we will go through the process of getting our game on the App Store. We will start by setting up your Apple Developer account and creating a provisioning profile. Afterward, we'll utilize the iTunes Connect tool to actually add the app to the store, and utilize Xcode to make an archive with which we can upload the project to the app store, so it can finally be reviewed for submission.

Apple Developer setup and the creation of a provisioning profile

In order to deploy an app onto an iOS device, you are required to use a Mac computer, but before we move on to the iTunes store, we first need to have all of the certificates and permissions figured out ahead of time.

Implement...