Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Logging in to our game via Facebook

One of the things we can do when using the Facebook API is to allow our users to log in to the game using their Facebook account. Then, we can use their name and image automatically within our project. The following steps show us how to achieve this:

  1. Let's first open up our Main Menu level by going to the Project window, open the Assets/Scenes folder, and then double-click on the MainMenu file.
  2. From there, let's click on the 2D button to go into 2D mode if you haven't done so previously. What we will do is remove the original menu and instead have a button for players to log in via Facebook or play as a guest when the game starts.
  3. Go to the Hierarchy window, select the Canvas - Scale Physical object, and expand it and the SafeAreaHolder child. Select the Panel child and rename it Menu Options.
  4. Then, select the Menu Options object in the Hierarchy window and duplicate it by pressing Ctrl + D. Then, rename the newly created Facebook Login...