Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Chapter 14. Adding Lights to the Scene and Rendering with LuxRender

In the previous chapters, we managed to create a model and added a few textures and materials to make it look like an old military vehicle. The next step in order to create our third Incredible Machine is to work with lights and effects, to make the light interact with the materials and textures to give reflections, and to create other illumination effects.

Unbiased render engine—how it works

An unbiased render engine is becoming very popular among 3D artists these days, but a lot of users still get confused by the way those render engines work. Before we go any further, let's take a look at how this render works to avoid any surprises. Almost all render engines today work with the so-called render threads. Render threads are small squares that render and generate the images for each sector of the image. This is the way in which almost all renderers, including the internal renderers of 3D suites such as Blender, work.

With...