Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Chapter 16. Post Production of the Robot

In this last chapter of the book and of the robot project, we will take look at the post‑production process in LuxRender. In other projects, the normal workflow for adjustments after the rendering would be aimed at some image editor such as GIMP. However, with LuxRender, we have another way to edit and fine-tune the image without the need of image editor software. In this chapter, we will learn how to make the necessary adjustments to the image inside LuxRender.

Using LuxRender for post production

One of the great things about LuxRender is the incredible realism that we can achieve by just changing a few settings in Blender 3D. Sometimes, however, an image needs small changes in brightness, color, or lens effects, which would make the overall scene more realistic. If the renderer is made in a software like YafaRay, the best option to change these settings would be an image editor or even the use of composite nodes in Blender 3D. With LuxRender, these...