In this chapter, we will learn how to add a few extra details with textures, which can be a great help in any modeling project. For our spacecraft, the textures will add objects and textures that could make the overall model hard to finish. One advantage of using a great set of textures to create details is the ability to use images instead of models to create geometry. This is possible because textures create shadows and the impression of depth in models.
The textures in Blender are divided into two main types: procedural textures and image-based textures. With procedural textures, the organization and distribution of textures along the 3D object is rather simple, and all we have to do is choose the type of mapping that fits the shape of the object such as a cube, cylinder, and so on. However, with image-based textures, it's harder to control exactly where each part of the image texture will be placed.
If we have an image texture to place...