Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

About the Reviewers

Claudio "malefico" Andaur is an argentine CG artist residing in Buenos Aires. He graduated as a Chemical Engineer from Universidad Tecnologica Nacional, Buenos Aires, Argentina in 1998.

He started working with Blender and open source applications in 2000. He was increasingly involved in Blender animation projects mainly for television shows. In 2003, he was part of the team who wrote the Blender 2.3 Official Guide. In 2005, he quit his regular job as an engineer and started working as one of the project leaders of Plumiferos, a CG feature film project made in Blender. In his blog (www.malefico3d.org), he likes to write about character animation, rigging, and personal projects. In 2008, he started his own animation studio called Licuadora Studio (www.licuadorastudio.com).

Claudio, better known as "malefico" in the Blender community, has given lectures and classes in Argentina, Venezuela, Colombia, Belgium, and Spain, as well as the Blender Conference in Amsterdam, The Netherlands on several occasions.

Yorik van Havre is a Belgian architect who currently lives and works in Brazil. Blender occupies a big portion of his daily work. He regularly writes articles and tutorials about Blender, architecture, and architecture software, and is actively involved in several communities and open source projects. He has also reviewed Allan's previous book, Blender 3D: Architecture, Buildings, and Scenery. More about Yorik's work can be found at his website: http://yorik.orgfree.com.