In this chapter, we will assemble our robot and use animation tools to create the transforming movement of the machine. By using the same controls, we can easily create animations with Blender and render the movement in LuxRender. After this chapter, we will be able to pose the robot in any way that we like in order to create different scenes and compositions with lots of characters.
All of the parts and pieces of the robot were created as separated objects. If we try to move them around now, the result of the movement won't affect other objects. To fix that and make the robot behave like a single object while still enabling the creation of animations and movements in parts such as arms, legs, and joints), we have to set up a hierarchy. In 3D animation software, it's also called parenting an object to another. For instance, we can make the foot of an object to be parented to the leg.
In this case, the foot will...