Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 1. Getting to Know the Studio with Your First Game

Welcome to HTML5 Game Development with GameMaker! You are about to enter the exciting world of game development for the web. If you have never used GameMaker: Studio before, this book will show you everything you need to know about using the software, making games, and getting them up on the Internet. If you have previous experience with GameMaker: Studio, but this is your first foray into HTML5, this book will give you a better understanding of the differences between developing stand-alone games and browser-based games. Feel free to skim through this chapter and move onto the projects.

Now if you are still reading this, we can assume that you want to know more about this software. You might be asking yourself, "Why should I use GameMaker: Studio? What features does the HTML5 module give me? For that matter, what is HTML5 and why should I care?" All of these are good questions, so let's try to answer them.