Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Completing the game


So far we have built a fun little toy, but it is not yet a game. We have no win or lose condition, no challenge, and no reward. We need to give the player something to do and challenge themselves with. We will start by implementing the win condition; remove all Pillars from a preset Zone. We will create some levels with a variety of Towers and Zones to clear. We will also create an Equipment Menu, so that the player can select what items they want to use and place them in the world.

Setting the win condition

The win condition for this game is to clear all Pillars and Debris from a specific Zone. The player will only be able to activate the equipment once and will have a small amount of time to clear the Zone. If they clear it, they win and move on. If it isn't cleared, they lose and they try again.

  1. We will start by making a parent Zone that will have all the code, but is never actually placed into the world. Create a new Object, obj_Zone_Parent. There is no sprite to attach...