Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Creating art and audio for games is an enormous task, both in terms of the time it takes and the assets to be produced. As a game developer, it is your responsibility to ensure that everything is cohesive and aesthetically pleasing, whether you are creating the assets or working with artists and sound designers. In this chapter you have started to understand how art and audio works in GameMaker: Studio and what the difference is between good and good enough. You learned about the acceptable image formats and how to import a sprite sheet. You created a tileset that will make better use of computer memory and allow for large unique worlds. You animated a sprite and made it loop properly. You also learned how to control sounds and the direction they are heard from. You are now ready to start making real games!

In the next chapter we are going to build our second game, a side scrolling shooter. We will create a player that moves around the screen, build several enemies that shoot weapons...