Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. The Adventure Begins

In this chapter, we will create a fun little action adventure game that will build upon our foundational knowledge. We will start with an animated player character that can navigate the world and has a short range melee attack. The game world will consist of multiple rooms, and the player will be able to move from one room to another while keeping all their stats. We will place all the code for the player controls and deal with wall collision in a single script to create a more efficient project.

As can be seen in the next screenshot, the theme of this game is the horrors of high school, and there will be three enemies in the world with basic artificial intelligence: a Ghost Librarian, a Brawl, and a Coach. The Ghost Librarian will appear if the player approaches its resting place and will chase the player until it gets too far away, and then return to where it came from. The Brawl will wander through the room on a path, and if it spots the player, it will...