Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Platform Fun

Now that we have a good grounding in the basics of building a game, we are ready to create more complex and more efficient projects. In this chapter we are going to develop a classic platforming game with an epic boss battle. We will focus on building systems and utilizing reusable scripts to simplify our code and save time. This will also reduce the total size of the game, making it faster to download.

The gameplay itself will consist of a player character that can run around the world, jump onto platforms, and shoot in several directions. The player will need to defeat a giant machine Boss that will have three distinct stages. In the first stage the player will need to blow up three powerful Cannons that are exposed for a short period of time. The second stage requires the destruction of a large Laser Cannon that will move up and down firing its massive Laser Beam intermittently. The final stage will have Shields that protect the Boss Core, occasionally opening to...