Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up a new Unreal project


Now that you have both Unreal and Visual Studio downloaded and installed, we're going to create a project for our game.

Unreal comes with a variety of starter kits that you can use, but for our game, we'll be scripting everything from scratch.

After signing into Epic Games Launcher, you'll first want to download the Unreal Engine. This book uses version 4.12. You may use a later version, but depending on the version, some code and the navigation of the engine may slightly differ. The steps for creating a new project are as follows:

  1. Firstly, in the Unreal Engine tab, select Library. Then, under Engine Versions, click on Add Versions and select the version you'd like to download.

  2. After the engine has downloaded, click on the Launch button.

  3. Once the Unreal Engine has launched, click on the New Project tab. Then, click on the C++ tab and select Basic Code.

  4. Finally, choose a location for your project and give it a name (in my case, I named the project RPG).

In my case...