Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using Data Tables to import spreadsheet data


In Unreal, Data Tables are a method of importing and using custom game data exported from a spreadsheet application. To do this, you first ensure that your spreadsheet follows some guidelines for format; additionally, you write a C++ struct that contains the data for one row of the spreadsheet. Then, you export a CSV file and select your C++ struct as the data type for that file.

The spreadsheet format

Your spreadsheet must follow some simple rules in order to correctly export to Unreal.

The very first cell must remain blank. After this, the first row will contain the names of the fields. These will be the same as the variable names in your C++ struct later, so do not use spaces or other special characters.

The first column will contain the lookup key for each entry. That is, if the first cell of the first item in this spreadsheet is 1, then in Unreal, you would use 1 to find that entry. This must be unique for every row.

Then, the following columns...