Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Interacting with the NPC


Now that you have made the NPC and volume that will trigger interaction with the NPC, it is time to program interaction with the NPC by using the trigger volume.

Let us first think about the logic. What we will want to do is only allow the player to interact with the NPC if the player is within the NPC's line of sight (in this case, the trigger volume). If the player is not within the trigger volume, we do not want to allow the player to interact with the NPC. In this case, we will need some sort of Boolean that will return true if the player is in the trigger volume and false if the character is not within the trigger volume. We also want to allow the player to press a key to interact with the NPC, but only when the Boolean we create is set to true, since the Boolean we create to keep track of the NPC trigger volume may span across multiple classes. Just like in the previous chapters, let's declare that global variable in RPGGameInstance.h. We will put the variable...