Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Setting the weapon and equipment screen variables


Now that you have a weapon in your Weapons Data Table, we can set up a framework to equip this weapon.

Just like the items that you created, you can choose to populate the weapons in a shop, you can choose to allow weapons to be picked up automatically from other NPCs in the field, or you can make them enemy drops just like you did with gold. Whichever method you choose, make sure that the weapons end up getting populated in your equipment screen in a similar way in which the items got populated in your inventory screen. At the bare minimum, we will need the character to hold an array of weapons. Navigate to the FieldPlayer Blueprint and open the Event Graph. Then, add a new text array variable that is similar to the arrayItem variable that you created in the previous chapter, and call it arrayWeapons:

The major difference between the items and equipment is that we will be able to equip and unequip equipment rather than just using the equipment...