Book Image

Android Game Programming by Example

By : John Horton
Book Image

Android Game Programming by Example

By: John Horton

Overview of this book

Table of Contents (18 chapters)
Android Game Programming by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Platformer – Guns, Life, Money, and the Enemy
Index

Summary


Setting up a drawing system was a little bit long-winded. However, now that it is done, we can churn out new objects much more easily. All we have to do is define the type and the vertices, then we can draw them with ease.

It is because of this ground work that the next chapter will be much more visually rewarding. Next, we will create blinking stars, a game world border, spinning and moving asteroids, whizzing bullets, and a HUD, as well as add full controls and motion to the spaceship.