Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Expanded AI


Ok, now it is time to retrofit the AI on our boss so that we update the behavior. We need the boss to exist in three states. The first will be the state we have already created for it, idle and tracking. The next will have the boss stop tracking the player and begin to act like a turret, looking at the FPCharacter the whole time while firing a salvo of tracking projectiles. The last state will have the boss randomly path around the player within the NavMesh area, also while firing projectiles.

To do this we are going to have to do the following:

  • Add Health to BMBossCharacter and explore UE4's damage system so the player projectiles do damage to the boss

  • Add an EBossState enum so that we may gauge what AI state the boss is in based on its current hit points

  • Modify the ABMAIController to include functionality for looking at the player and firing missiles at the player

  • Update the BossBT to support the three behaviors mentioned previously

Damage in UE4

Let's start by explaining the health...